Magic Bench

 

My Role: 3d Modeling/Documentation/Ideation/UX/Testing

MB_Elephant.jpg

Magic Bench a combined augmented and mixed reality experience, but not the type that involves wearing a head-mounted display or using a handheld device. Instead, the surroundings are instrumented rather than the individual, allowing people to share the magical experience as a group.

People seated on the Magic Bench can see themselves in a mirrored image on a large screen in front of them, creating a third person point of view. The scene is reconstructed using a depth sensor, allowing the participants to actually occupy the same 3D space as a computer-generated character or object, rather than superimposing one video feed onto another.

The bench itself plays a critical role, not only does it contain haptic actuators, but it constrains several issues in an elegant way. We know the location and the number of participants, and can infer their gaze. It creates a stage with a foreground and a background, with the seated participants in the middle ground. It even serves as a controller; the mixed reality experience doesn’t begin until someone sits down and different formations of people seated create different types of experiences.”

Our mantra for this project was ““Hear a character coming, see them enter the space, feel them sit next to you.”

WHO
Disney Research

WHAT
Interactive Installation

WHERE 
SIGGRAPH 2017
Grace Hopper 2017
Google SPAN 2017

PRESS 
Wired
Variety
Disney Weddings